Students Character creation template

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Students Character creation template

Post by Major Spoilers on Tue Jul 09, 2013 11:32 pm

Name:
Age: (between 12 and 21 for a school
Gender:
Species: (check the species in Dranire which are availible or if you want to bring in one which doesn't exist yet)
School:
Appearance: (50+ or picture)
Backstory: (150+)
Magic:
You can can only chose 1 magic in each category, but you can only pick skills with points that are lower or equal to 4 points and you have a custom signature magic.

Weapon magic
The weapons created by this won't inflict physical wounds but the pain caused by them will reflect a physical wound)
Spoiler:

0 points
Glove: a gauntlet will be formed around the hands and can block a spell with less or equal mana to the mana used for the gauntlet, if 2 gauntlets are worn they can be used together to double the mana you can block.
3 mana
Cast time: 0.5 seconds
Cooldown: 1 post
Duration: 10 posts


1 point.
Sword: create a sword around the hand which is able to pierce through all shields which cost 10 mana or less but when it pierces through any shield the sword disappears
10 mana
Cast time: 1 second
Cooldown: 4 posts after the sword is gone
Duration: 6 posts


2 points
Claw: create a claw above or around a hand which is able to pierce through all shields which cost 20 mana or less but when it pierces through any shield the claw disappears.
18 mana
Cast time: 1 second
Cooldown: 10 posts
Duration: 4 posts


3 points
Chakram: Create a ring of solid mana which doesn't vanish after leaving your hand. While it won't be able to pierce through shields it can carry magic within itself to strengthen the attack.
23 mana
Cast time: 2 seconds
Cooldown: 3 posts after a chakram is formed
Duration: 12 posts


Ball magic
Spoiler:

0 points
Ball: A simple ball the size of a baseball with no special properties which must be thrown.
5 mana
Cast time: 0.5 seconds
Cooldown: N/A
Duration: N/A


1 point
Spike: Create a spiked ball which can stick on shields and armors which will make it harder to move.
10 mana
Cast time: 0.75 seconds
Cooldown: 2 posts
Duration: N/A


2 points
Spread: create 5 balls which float above the caster's fingers for 3 posts which are the size of the ping pong balls, getting hit by multiple balls don't count as multiple hits.
20 mana
Cast time: 1.5 seconds
Cooldown: 5 posts
Duration: 3 posts

3 points
Shooting Star: Create a ball which flies at a speed of 25 m/s, at close range this is quick enough to pass through most shields because the cast times are too long. It can also be thrown up into the air where it'll fly down after 3 posts.
25 mana
Cast time: 3 seconds
Cooldown: 12 posts
Duration: N/A


Beam magic
Spoiler:

0 points
Beam: A beam of continious mana which is able to break shields and attacks with 14 mana inside them IF they stay connected to the beam for the full duration.
7 mana
Cast time: 1 second
Cooldown: 3 posts
Duration: 2 posts max

1 point
Double: Fire 2 beams from bot hands, is able to break shields and attacks with 28 mana inside them IF they stay connected to the beams for the full duration. This spell can not be used if one of the arms is unusable
14 mana
Cast time: 1.5 seconds
Cooldown: 5 posts
Duration: 2 posts max

2 points
Wires: create tiny flexable wires on the tops of your fingers which have a maximum range of 5 meters which can be used to hinder your opponents escape route or prevent your opponent from escaping
20 mana
Cast time: 2 seconds
Cooldown: 9 posts after the wires are broken.
Duration: 10 posts.

3 points
Mystic rain: shoot a gigantic beam up in the sky where it gathers in a magical bubble which covers an area of 10 meters. After a post a normal beam spell will fall from the bubble every post you make for 5 posts long.
35 mana
Cast time: 2.5 seconds
Cooldown: 15 posts
Duration: 5 posts

Shield magic
Spoiler:

0 points.
Shield: Create a normal shield on the caster's arm and is able to block up to 7 mana. after it has blocked 7 mana it breaks, if an attack has more than 7 mana in it, it blocks 7 mana and the rest is dealt to you as damage.
7 Mana
Cast time: 0.75 seconds
Cooldown: 1 post
Duration: 8 posts

1 point.
Armor Create an armor around the caster's bodywhich makes it harder to move around but protects the caster's body. The armor is seperated in 5 parts, 2 legs 2 arms and the chest/head, each part can block 16 mana after which it disappears. If an attack has more than 16 mana in it, it blocks 16 mana and the rest is dealt to you as damage.
16 mana
Cast time: 1 second
Cooldown: 9 posts after the entire armor breaks
Duration: 2 pages

2 points.
Barrier: create a screen infront of the caster which can block up to 20 mana, this barrier blocks one way, so your spells can still pass through the shield. If an attack has more than 20 mana in it, it blocks 20 mana and the rest is dealt to you as damage.
20 mana
Cast time: 0.75 seconds
Cooldown: 6 posts
Duration: 1 page

3 points.
Dome: the caster creates a dome around itself which blocks attack up till 40 mana, however the dome can not be moved and nothing can physically enter or exist the dome so it must be released or broken before the caster can move outside the dome.
40 mana
Cast time: 1 second
Cooldown: 15 posts
Duration: until it breaks or is removed

Rules for Signature Magic
1. No elemental attacks
2. Try to make a combined form of your chosen magics
3. No insta-unescapable hit moves
4. If you have points left your signature move can be stronger than other people see spoiler for example.
5. For anything that is not covered by these rules please contact an DM.

Examples for signature moves
Spoiler:

0 points left
Enhanced magic only
Control beam: The caster is able to turn his beam magic twice after he casted it
3 mana per turn
Cast time: N/A
Cooldown: N/A
Duration: N/A


1 points left
combination between magic only
Mana Flail: use spiked ball and wires at the same time, creating 10 wires each attached to a finger with a spiked ball at the end
25 mana
Cast time: 3 seconds
Cooldown: 25 posts
Duration: 10 post

2 point left
can divert from the original magic a bit
Mana cannon (edit from gauntlet a combinatation with ball): create a cannon around a hand which can shoot any amount of mana, but after 5 mana there is a cast time of 0.5 seconds for each additional 5 mana.
10 mana
Cast time: 1 second
Cooldown: 20 posts
Duration: 15 posts

3 points left
Only uses the basic forms of the skills but the effects are completely original
Mirror plates: create a magic made completely from mana, while it deals little to no damage physically and is destroyed by even a gauntlet if it gets hit by a projectile attack with less than 15 mana, it'll reflect the projectile and break.
15 mana
Cast time: 1.5 seconds
Cooldown: 7 posts
Duration 15 posts

4 points left
These are "family" attacks only which are taught to you from birth, while there are no important families in Jeot'wisn in other provinces there are quite a few. Due to the complexity of the attack all your time in your childhood is spent learning this attack. If you plan to create such an attack be sure to notify a DM so you guys can discuss the details. When these attacks are used in the RP, please notify the rest of the RPers by putting (FM) behind your description of the attack because these attacks can not be copied through magical means.
Hydra Rush: After a short channel the user forms a circle around him of pure mana from which 8 beams rise which take the form of Hydra heads. These heads each have a strength of 30 mana and have a breath attack with the same power as a spiked ball spell.
40 Mana
Channel time: 2 seconds
Cast time: 3 seconds
Cooldown: 5 pages
Duration: until destroyed or dispelled
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Major Spoilers

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Join date : 2013-07-06
Age : 23
Location : Arkansas

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